All published quests
192 short D&D adventures and one-shots, newest first. Use the quest board to filter and search, or open any quest below for a dedicated page to share with your table.
- The Whistling Graves
The cemetery has started whistling at night—different tunes from different plots, some cheerful, others mournful. The dead aren't rising, but their voices are. Families hear loved ones' favorite songs…
- The Baker's Curse of Truth
The town baker's bread now forces anyone who eats it to speak only truth for an hour. Sales plummet. Marriages crumble. Secrets spill across dinner tables. The baker swears it's an accident, but their…
- The Tournament of Shadows
The annual combat tournament has a new rule—fighters' shadows battle while they stand still. Wounds to shadows appear on bodies. Some shadows fight dirty, others refuse to fight at all. When a champio…
- The Stone That Weeps
A boulder at the crossroads has begun weeping—actual tears that pool and shimmer with scenes of travelers' regrets. Those who drink the water relive their worst mistakes until they make different choi…
- The Playwright's Prophecy
A local playwright's new drama depicts recent crimes with eerie accuracy—crimes no one but the perpetrators could know. Each performance reveals another secret. Suspects pack the audience, searching f…
- The Mirror Maze Market
A wandering market sets up in town, its stalls arranged in a maze of mirrors. Shoppers see twisted reflections—some younger, some monstrous, some missing entirely. Those who buy from their reflections…
- The Armory of Living Steel
Weapons in the royal armory have started bonding with wielders—literally. They fuse to hands, whisper strategies, and refuse to be set down. At first it seemed like an advantage. Now soldiers can't ea…
- The Child Who Grew Backwards
A local child is aging in reverse—teenager to toddler in weeks. Healers are baffled. The parents are desperate. The child's memories fade with each passing day, but they keep mentioning a deal their f…
- The Dueling Ghosts of Copperkeep
Two spectral duelists appear each midnight in Copperkeep Courtyard, fighting the same duel over and over. The living can't pass through without picking a side. Backing the wrong ghost earns a cursed w…
- The Staircase to Nowhere
A staircase appears in the town square overnight, spiraling up into empty air. Climbers report reaching different places—a dragon's hoard, a sunken library, a battlefield mid-charge. Each destination…
- The Festival of Second Chances
For one day each spring, the town holds a festival where any mistake made during the event is immediately undone—words unsaid, punches unpunched. Attendees take advantage, settling scores consequence-…
- The Library of Last Words
Every book in the town library now contains one additional page—the last words of someone who died while reading it. Some are poignant, others cryptic, a few accusatory. Families demand the pages be r…
- The Merchant of Maybes
A traveling merchant sells futures instead of goods—you pay today for something you might need tomorrow, except the need always comes true. Customers are grateful until they realize they're being mani…
- The Clockwork Bees
Mechanical bees swarm the orchards, pollinating faster and better than nature ever did, but they're building something in the old mill—a hive of brass and obsidian that hums with stolen lightning. The…
- The Rain That Remembers
A spring storm drenches the town, but this rain falls upward on certain streets, pooling on ceilings and terraces. Where it touches old bloodstains or tears, ghostly scenes replay—murders, confessions…
- The Singing Swords of Springwood
Every blade forged in Springwood this month sings when drawn—beautiful, distracting melodies that make combat nearly impossible. The blacksmiths are baffled, warriors humiliated. The local bard guild…
- The Bridge Keeper's Riddle War
Three bridge keepers have been stationed at the same crossing for decades, each demanding a different riddle answer before passage. They've begun sabotaging each other's bridges and toll boxes. Mercha…
- The Garden of Stolen Memories
A new garden blooms overnight, each flower whispering fragments of forgotten conversations. Locals recognize their own lost memories—first kisses, final goodbyes, secrets they swore they'd never told.…
- The Maypole That Won't Stand Still
The town's Maypole walks away each dawn, dragging its ribbons through mud and markets. Children follow, laughing. Elders mutter about old pacts. Each night it returns, planted deeper, roots spreading…
- May Eve Boundary
On the last day of April, the town boundary stones walk inward a few paces, shrinking fields and patience. Farmers grab pitchforks; surveyors grab measuring chains that bite. Escort the stones back, n…
- The Borrowed Sun
For one afternoon the sun hangs lower than it should, casting two shadows from every person—one obedient, one rebellious. The extra shadows pick pockets and start fights. Reach the hilltop lens focusi…
- Seeds of the Siege
Flowers bloom in the exact shape of old siege engines along the former battlements—catapults, towers, rams. They release pollen that makes veterans relive a war the town forgot. Burn carefully, counse…
- The Painted River
Dye from upstream mills turned the river a different color each day—beautiful until fish began matching the hue and becoming intangible. Fishermen starve; painters celebrate. Stop the alchemical spill…
- Lambs Among Wolves
Spring lambs in the high pastures wear wolves' shadows; shepherds swear the predators have become literal shadows seeking new hosts. Hunt the boundary between beast and silhouette, protect the flock,…
- The Glass Rain
Warm rain falls as harmless glass beads that stack themselves into fragile architecture overnight—bridges, spires, arches—that shatter at noon. Salvage valuables, evacuate streets before the collapse,…
- Taxes for the Thunder God
A small shrine demands back taxes in the form of noise—citizens must shout oaths or pay coin that turns to ash. Merchants are hoarse; monks are furious. Audit the shrine's books, discover which spirit…
- The Hollow Horn
A hunting horn sounds only when no one is blowing it—always three notes before something vanishes: a boot, a dog, a childhood memory shared in tavern. Track the sound through misty hills, face the hol…
- Paper Boats, Real Storms
Children's paper boats in the canal became full-sized vessels at midnight, crewed by folded figures. They demand passage to the sea. Escort the impossible fleet through locks and tariffs, fend off ske…
- The Swarm's Favor
Bees have chosen a new queen—a halfling child who cannot stop speaking in buzzing harmony. Honey tastes like memories; wax seals thoughts inside letters. Protect the child from those who would exploit…
- Green Flame in the Well
The town well burns with cold green flame that does not boil the water but does reveal anyone who lies while near it. Thieves confess; marriages implode; the guard loves it until criminals stop talkin…
- The River's Proposal
The river rose just enough to deposit a marriage contract on the mayor's steps, written in silt, between the town and the water. Signatories are flooding in—literally—if terms aren't met by full moon.…
- Moss on the Sword
Veterans' memorial blades sprout soft moss overnight; anyone who draws a decorated weapon finds it heavy with guilt and memories not their own. Cleanse the metal, interview the moss—if you can—before…
- The Clockwork Cuckoo
A giant mechanical cuckoo has appeared in the clock tower, laying brass eggs that hatch into tiny gears that rebuild random objects into birds. Cute until bridges become roosts. Dismantle the nest wit…
- Pollen and Politics
Yellow pollen drifts through open windows and makes everyone agree with the last speaker—briefly turning debates into unanimous disasters. Find the altered flowers, trace the cultivation to a lobbyist…
- The Wet Grave
A cemetery flooded by spring runoff reveals coffins chained together in a circle. The dead inside are not the people on the headstones. Rebury or investigate the swap, face whatever chained them, and…
- Borrowed Thunder
Lightning has been falling silently—no thunder for miles—until stored in glass jars sold as souvenirs. The jars are selling out; storms are weakening; farmers panic. Recover the stolen noise, return t…
- The Kite War
Rival districts fly kites shaped like beasts; when two shadows cross on the ground, brawls erupt beneath them. The city guard is overwhelmed. Cut the strings that carry a curse, broker a truce between…
- Worms in the Inkwell
Every scribe in the scriptorium woke to find pale worms threading through their ink, turning contracts into edible poetry. Signatures crawl off the page. Replace contaminated supplies, follow the worm…
- The Root Council
Tree roots have broken into the council chamber and taken seats—literally—pushing chairs aside and tapping the floor in deliberate rhythm. The mayor wants them burned; druids want hearings. Translate…
- Hail the Size of Stories
Hailstones fall bearing tiny etched scenes from local gossip—true moments frozen in ice. As they melt, the stories become spoken aloud in the voices of those involved. Shelter the embarrassed, track t…