All published quests
Page 7 of 8 — 296 adventures in the ledger. Back to newest · Quest board
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A bank vault has been robbed without any signs of forced entry. The only clue is a single snowflake that never melts, left behind on the floor. Track down the phantom thief who can phase through walls…
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The royal library has been frozen solid by an ancient spell. As winter begins to wane, the ice is slowly melting, but it threatens to destroy centuries of knowledge. Enter the frozen stacks, solve the…
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A magical contract appears in the town square, binding all who sign to complete their New Year's resolutions. However, the contract is cursed—those who break their vows are transformed into statues. H…
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A town square timepiece counts down to midnight, but each chime erases an hour from the past year. Solve the clock's riddle, restore the stolen time, and ring in the new year without losing memories.
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Before the mountain pass closes, a caravan must carry rare herbs south. Bandits, avalanches, and thin bridges stand between the party and the other side. Decide what to leave behind when the wagons gr…
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The river ice fair is bustling when a fire elemental bursts from a brazier. It melts the ice, threatening to sink stalls and revelers. Contain the blaze without cracking the entire river sheet.
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A frost giant jarl's crown broke into shards scattered across a glacier maze. Collect the pieces while rival clans race you, then decide whether to return the crown or claim its power for yourselves.
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A lantern-floating ceremony is plagued by will-o'-wisps that mimic the lights and lure boats to jagged rocks. Distinguish friend from foe, guide the boats safely, and find who bound the wisps to the l…
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A patrol vanished while escorting a reindeer herd through the dark tundra. Tracks show signs of sleds dragged into a crevasse. Descend the icy ravine and rescue them before the next storm buries the t…
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On solstice morning, a crate appears by every hearth containing the same locked box. Opening them all at once will summon the Ember King—either grateful or furious. Coordinate the town, choose to open…
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Miners unearth a vein of glowing ice that sings when chiseled. The more they carve, the louder the song that calls frost wights. Decide whether to seal the mine or bargain with the spirits for safe ha…
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At a noble's masked ball, guests swap faces each hour due to a cursed chandelier. Unmask the saboteur, keep alliances straight, and prevent the duke's assassination before the final dance.
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A homestead's hearth fire refuses to light, leaving the family freezing. A mischievous coal sprite stole the flame to build its own tiny throne. Negotiate or fight for the return of the spark.
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Icicles hanging from a canyon sing when struck, opening a hidden vault. Rivals race to harvest the crystals first. Solve the musical puzzle to claim the vault while keeping the canyon from collapsing.
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A dire wolf cloaked in aurora hunts anyone carrying firewood. Locals say it is the spirit of winter offended by iron nails in the bonfires. Appease the spirit or drive it off before solstice night.
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Every candle lit in town whispers a different truth. Someone swapped the wax with oracle tallow. Use the visions to stop a cult ritual—or risk the truths causing panic in the streets.
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A political prisoner is held in a fortress carved from a glacier. The walls reform when chipped and guards skate between towers. Plan a slick escape before the next snowstorm seals every exit.
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Snowed-in messengers beg for help. Their satchels are cursed so every road leads back to the same hill. Break the loop, deliver the letters, and discover who hexed the post to stop one particular note…
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A dwarven forge has flipped to spewing frost instead of flame. The smiths are locked out by ice elementals nesting in the chimneys. Restore the heat before the year's final weapons go unfinished.
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Logging crews report voices calling them deeper into the winter wood. A dryad mourns her felled grove and is luring workers to sleep forever. Broker peace or fell the vengeful heart-tree.
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An entire banquet hall sits frozen in place; every guest is unmoving yet warm to the touch. A cursed toast stole their voices and motion. Find the missing goblet and the jealous spirit bound to it.
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An aurora paints runes across the night sky. Reading them aloud opens a portal calling cold elementals. Decipher the lights and close the rift before the wastes are overrun.
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A baker's enchanted gingerbread army has gone rogue, trapping townsfolk in sticky icing webs. Break the confection curse, pacify the flour-dusted golem, and save the sweets for the festival.
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A glowing star that lights the solstice parade has been stolen from the temple roof. Rumor says a sky pirate grabbed it with a grappling hook. Track the thief across rooftops before the parade begins.
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Fishermen vanish near holes drilled in the ice. Beneath the frozen lake, a slumbering water elemental stirs angrily. Dive under the ice, calm the spirit, and rescue those trapped in its currents.
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A traveling carnival's carousel spins on its own at midnight, stealing the shadows of children. Enter the enchanted ride, face mirror-doubles, and stop the fae ringmaster before dawn.
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Two caravans arrived and each claims the other's goods. The merchants argue in the snow-choked market square, drawing a crowd. Sort the truth from the lies before tempers flare into blades.
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A reclusive clockmaker asks the party to retrieve a missing gear from a rival guildhall. The hall is riddled with silent alarms and mechanical eyes. Slip in, steal the gear, and slip out without a cla…
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Giant tracks appear overnight leading into the tundra, then vanish. Hunters swear a frost giant is invisible by day and raiding by night. Track the footprints and reveal the culprit before supplies ar…
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The cathedral bell that wards the city has fallen silent. Its clapper was stolen by rooftop thieves who left no tracks. Recover the clapper before midnight or the city's protective spell fades.
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An early blizzard has sealed a mountain hamlet from the main road. The party must haul medicine through white-out conditions while avoiding ice trolls that stalk the drifts. Rationing fuel and warmth…
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A coastal town's lighthouse has been abandoned for years, but recently, eerie lights and ghostly sounds have been reported by passing ships. The party is tasked with investigating the lighthouse to un…
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The party is hired to retrieve a rare artifact from an ancient temple hidden within a dense jungle. However, the temple is protected by powerful illusions that create a shifting maze. The adventurers…
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In a remote mountain village, time has inexplicably frozen for everyone except the party. The villagers are stuck in mid-action, and the environment is eerily silent. The party must investigate the so…
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A wealthy merchant hires the party to retrieve a lockbox from a ship that sank three days ago. He provides water-breathing scrolls. The twist: the ship didn't sink by accident; it was pulled down by a…
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The adventure begins in mid air: the party is aboard the 'Sky-Skipper' commercial airship when a lightning strike shatters one of the broom stone crystals. The ship is slowly plummeting toward a mount…
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A frantic artificer needs the party's help. She has built a massive clockwork defender to protect the city, but the activation gear was stolen by a rival guild hours before the inspection. The party m…
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The Elder Oak, a sentient tree that acts as the guardian of the forest, has begun to weep black ichor. The local druids are baffled. The party must shrink down to the size of insects (via a provided p…
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A sudden, unnatural heatwave has struck the local village, causing the residents to fly into violent rages over minor inconveniences. The tavern is currently a brawl zone. The source is a mischievous…
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The party encounters a hooded figure walking down a dangerous highway, refusing to speak or stop. This traveler is actually a spectral courier bound to deliver a letter to a ruined watchtower before s…