Cabin Fever
A group of hunters has been trapped in a remote cabin by relentless storms for two weeks. Now they're not responding to sending stones. When you arrive, you find them alive but deeply paranoid, each convinced the others are possessed or replaced by something. Determine if there's a real threat or if isolation has driven them mad, and get everyone out safely.
Suggested NPCs
Vera Darkwater
- Human
- Female
- Adult
Role
- Occupation
- Wedding negotiator
Character
- Motivation
- Escorting refugees before the border closes at dusk
- Personality
- Modest and unassuming
- Background
- Former soldier turned merchant
Details
- Quirk
- Mispronounces one common word on purpose
- Speaking style
- Speaks in formal third person
- Private fear
- Growing too comfortable with violence
- Secret
- Hired the monsters to raise property values
- Signature item
- Whistle only dogs and spirits hear