Cabin Fever
A group of hunters has been trapped in a remote cabin by relentless storms for two weeks. Now they're not responding to sending stones. When you arrive, you find them alive but deeply paranoid, each convinced the others are possessed or replaced by something. Determine if there's a real threat or if isolation has driven them mad, and get everyone out safely.
Suggested NPCs
Jasmine Vale
Human Female Adult
Motivation: Protecting a found family of misfits
Personality: Honest and straightforward
Background: Former soldier turned merchant
Quirk: Refuses to split the bill evenly
Speaking style: Uses nautical metaphors constantly
Private fear: Thunder during a confession