Cabin Fever

A group of hunters has been trapped in a remote cabin by relentless storms for two weeks. Now they're not responding to sending stones. When you arrive, you find them alive but deeply paranoid, each convinced the others are possessed or replaced by something. Determine if there's a real threat or if isolation has driven them mad, and get everyone out safely.

Suggested NPCs

Roland Darkwood

Human Female Adult
Motivation: Seeking spiritual enlightenment
Personality: Energetic and enthusiastic
Background: Former soldier turned merchant

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